Tag Archives: Shooter

Gamescom 2012: PS Vita is Still Alive and Well

Written by Micah Messer

PS Vita launched in North America about 6 months back with a pretty solid software launch lineup. Since that launch date, however, we haven’t gotten much of anything in terms of new games. Vita has also suffered from poor hardware sales, probably due to lack of games. The problem is, who is gonna want to develop games for a platform that has poor hardware sales? It’s a vicious cycle, and one that the Vita has been stuck in for nearly 6 months.

Everybody thought that this year’s E3 was gonna be Sony’s chance to talk about what they’re doing to improve upon Vita’s sales and software lineup. However, the Vita seemed like more of an afterthought at the show. Other than showing a new game or two and announcing a new bundle, the Vita was almost completely ignored. Thankfully, Sony heard our concerns. At their Gamecom 2012 press conference, PS Vita was the star of the show.

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Best of E3 2012

Here at IPGR, we watched E3 with the glee of children in a candy shop. Every year, new games and systems are shown off, the Internet is abuzz with video game talk, and people get very excited for the coming months. However, this year, our overall elation at new public video game announcements was punctuated with disappointment at the abundance of sequel announcements and general lack of focus on gaming. It certainly wasn’t all bad, though, and in fact, we’re very excited for some of the upcoming games! It’s no secret that some games and companies “win” E3, so without further ado, here are our winners in various categories:

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Dota 2 Hero: Lifestealer

Written by Micah Messer

There he is… Isn’t he beautiful?

Even though N’aix the Lifestealer looks like the kind of creature that would devour my soul with a smile on his face, I’ve still been enjoying him greatly. It’s been hard for me to get into strength heroes recently, but Lifestealer is special. Instead of taking the front line like most other strength hereos, he actually spends a lot of his time hiding behind his team mates. Did I say behind? I meant inside. Lifestealer’s ultimate ability is called Infest. The ability’s description is as follows:
“Lifestealer will infest the body of the target unit, lying dormant and undetectable inside. When he reveals himself, he deals damage to all nearby enemy units. Lifestealer can gain experience from units that die while he is infesting a unit. If the unit is a creep, he will devour it first, gaining health equal to the unit’s current HP. Does not work on enemy Heroes.”

Uncharted 3: Drake’s Deception Review

Written by Micah Messer
It’s quite difficult to accurately describe in words how good this game actually is, but I’ll do my very best. BUY THIS GAME!
Playstation game developer Naughty Dog has dug itself into quite the hole with their critically and commercially successful Uncharted series. Uncharted and Playstation 3 pretty much go hand and hand; If you buy a PS3, you’re gonna get Uncharted. The game’s sequel, Uncharted 2, has also received dozens and dozens of perfect scores and game of the year awards. Because of this, everybody’s expectations (including my own) for the next installment in the series were through the roof. I’m very happy to say that Uncharted 3: Drake’s Deception delivers in almost every way possible. It’s an absolutely fantastic experience that simply must be played by anyone who owns a PS3. It’s really no surprise though. Naughty Dog’s developers are some of the most talented in the business.

The graphics of Uncharted 3 are absolutely mind-blowing. It’s by far the best looking game on the console to date. Naughty Dog should be commemorated for the amount of detail shoved into this game. Nathan Drake, (the game’s protagonist) reacts exactly how you would expect a human to react in any given situation. His animations are absolutely top-notch. If you walk around a corner, he puts his hand on the wall and drags it across. If you come near fire, he will shield is face from the light. The game exudes polish. While the story might not be as tight as the yarn spun in Uncharted 2, the locations that it takes you to are much more impressive; Yemen, London, Syria, and France to name a few.

Well, guess I better start walking…

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Uncharted 3 Kill Montage

Even though it seems I am incapable of achieving anything greater than some generic grenade kills, here is a kill montage from the Uncharted 3 Multiplayer.

-Micah Messer

Rage Review

Co-written by Patrick Maginnis and Micah Messer

Since two of our reviewers were interested in this game, we decided to do a joint review, with both writers contributing to the opinions and final score represented in this review.

Explosions! Gunfire! Mutants and angry people! Oh my! Welcome to Rage, another generic-post-apocalyptic-wasteland-shooter. Developer ID Software, the same fellas who were behind  Doom and Quake bring us another game in the first-person shooter genre. Unfortunately, this one doesn’t quite leave the same mark on gaming history that their previous titles did. It really seems like ID thought of Rage as a chance to show off their fancy new engine, rather than to apply a brilliant new game idea.

Speaking of fancy new game engines, ID tech 5 is an impressive one. Rage features some absolutely beautiful landscapes and animations. The environments and enemy movements set it apart the most from other games in its genre. The enemies jump around like an unattended fire hose as they leap on walls, flank you, and really just jump all over the place. They never stay in one place too long. Bullet detection is also very satisfying as enemies clench their faces when you shoot them between the eyes, or stumble over their foot when you fill their toes full of lead. The attention to detail in each animation is very impressive. Also, the wide-open environments and scenery are truly something to behold. That being said, it is still another generic-post-apocalyptic-wasteland-shooter and it exudes the ‘been there, done that’ feeling.

Dat sky.

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Uncharted: Drake’s Fortune

Written by Nathan Love

Uncharted is, without a doubt, the PlayStation 3’s most distinctive and visible exclusive franchise. Notoriously difficult to categorize, the Uncharted series combines elements of action-adventure games, third-person shooters, and platformers to create a delightfully unique gameplay experience. Throughout the series, you play as enterprising treasure hunter Nathan Drake as he lucks his way into and out of dozens of intense and harrowing situations- and with the recent release of the third game, we at IPGR thought it would be helpful to give you our thoughts on the first game in the series, Uncharted: Drake’s Fortune.

The game, as I’ve said, is difficult to pigeonhole. Much of the gameplay is spent shooting at enemies. Uncharted features the ever-present one-touch cover system, but executed so fluidly that many of the issues present with the system in other games are almost nonexistent. Headshots, realistically, are always a one-shot kill (disregarding enemies with helmets, which require another shot to knock off). The shooting controls are excellent. The auto-aim on running-and-gunning is just inaccurate enough to discourage you from using it except in emergencies or for tactical positioning, and the two-button point and shoot controls for aimed fire make you feel like a total sharpshooter. The controls, however, are not perfect. Early games for the PS3 are marred by forced usage of the Sixaxis controls, and Uncharted is no exception. Grenades, aimed entirely through motion control, are maddeningly difficult to use, and as such I rarely did.

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Call of Duty: Black Ops Review

Written by Patrick Maginnis

Here’s how you play Call of Duty Black Ops: You turn off your brain and run-and-gun your way through the levels, occasionally taking cover for two seconds to flex out the bullets. Hell, you don’t even have to think about where you’re going, because the game puts a little marker as to where your objective is or whom you’re supposed to be following. It’s bad, and that’s putting it lightly. Not to say that this game is in anyway unplayable, you just would never want to.

The pace of the game is that of a high-speed rail being propelled by a jet engine. Black Ops is every action movie I have ever seen, multiplied by ten. Explosions are non-stop. I’m being serious here, you cannot go 30 seconds without one. Some people might argue that this is not a bad thing. They’re wrong. A good game requires pacing and breaks in the action from time to time.

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Team Fortress 2 Review

Written by Forrest Messer

It’s hard to believe that Team Fortress 2 has been out for nearly three and half years, I still remember first hearing about it in a ventrillo server while my friends laughed hysterically at the larger than life characters the game featured. Despite being out for so long, Valve has managed to keep Team Fortress 2 as fresh as the day it came out with a near constant stream of un-priced content patches that have fleshed out the game even to the extent of redefining it, and now, It’s free. That’s right, there is now absolutely no reason to not completely lose yourself in the finely tuned multiplayer experience that is Team Fortress 2. The game is comprised of nine mercenary classes that have been hired by competing corporate interests. These nine classes are then broken into three subclasses; Offense, Defense, and Support. There is truly something here for everyone, with each class performing vital but different roles.

This big guy isn’t gonna let a little ‘arrow-to-the-hand’ stop him.

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