May 22, 2012
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Written by Micah Messer
Sorry for the delay folks, I was distracted by Orcs Must Die and Infamous: Festival of Blood. Bastards! In any case, here’s the review for Ratchet and Clank All 4 One!
Insomniac has been very busy recently. With the freshly released Resistance 3, and the still-in development Overstrike; perhaps the title getting the least amount of attention is Ratchet and Clank All 4 One. The long-running Sony-exclusive series has been around for almost ten years now. That’s right, your favorite Lombax and sentient robot duo have appeared in over ten different titles over that amount of time. Seven of them being official releases developed by Insomniac themselves for Sony’s home consoles (PS2/PS3), with Ratchet and Clank All 4 One marking number eight for that group. The Ratchet and Clank series has always been a blast; but after that many games, it’s understandable that the formula could start to become a bit stale. Insomniac attempts to mix it up a bit by adding 4 player co-op into the series for the first time in All 4 One. We’ve seen co-op before in Ratchet: Deadlocked, but not like this.
I’m a big Ratchet fan. I’ve played all of the official Insomniac releases to completion except A Crack in Time(which I hear is great.) I was very sceptical watching gameplay previews for All 4 One throughout it’s development, but also fairly intrigued to see how well they’d pull off 4 player co-op gameplay. I’m pleased to report that Insomniac has done a great job of implementing co-op into the Ratchet and Clank series, though the formula had to be tweaked a bit to do so. Things like the new shared camera angle make for some chaotic fights where you can lose track of your character at times. While it’s not the deepest experience ever, you’re definitely not wasting your money buying it. It can be a hell of a lot of fun, especially with friends.
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