Tag Archives: Nintendo

Nintendo Announces 3DSXL

In exciting news, Nintendo has announced a super sized 3DS system to be released this year, on August 19th. It will retail for a mere $30 more than the regular sized 3DS, at the price of $199.99. The screens will be 90% bigger, making your 3D experience even more immersive and impressive.

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Donkey Kong Country Returns Review

Written by Thomas Read

Donkey Kong is one of the best-known video game characters of all time, but the last few generations of consoles have been a strange experience for the ape. The original arcade game Donkey Kong is one of the major success stories of early gaming, and predates even Mario Bros. The Donkey Kong series became truly adored for its series of Donkey Kong Country games on the Super Nintendo, and with the release of the Nintendo 64 came the outstanding DK64 3 years later. After some oddball rhythm games on the Gamecube we finally saw another platforming DK game, more than a decade after DK64.

And boy, does it ever.

Donkey Kong Country Returns has the perfect name, as that’s exactly what it feels like. Retro Studios (Makers of the renowned Metroid Prime series) has done an excellent job of capturing the overall feel of Donkey Kong Country while still managing to make it new and fresh in many ways. Most of the elements that appeared in DKC return, like Diddy Kong, the dreaded minecart levels, Rambi the Rhino, collectible KONG letters in every level, and much more.
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Best of E3 2012

Here at IPGR, we watched E3 with the glee of children in a candy shop. Every year, new games and systems are shown off, the Internet is abuzz with video game talk, and people get very excited for the coming months. However, this year, our overall elation at new public video game announcements was punctuated with disappointment at the abundance of sequel announcements and general lack of focus on gaming. It certainly wasn’t all bad, though, and in fact, we’re very excited for some of the upcoming games! It’s no secret that some games and companies “win” E3, so without further ado, here are our winners in various categories:

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Wii U Game Pricing

According to a well-known game retailer, Avengers: Battle for Earth, Your Shape 2013 and Sports Connections will all be priced at $49.99 on the Wii U. However, the Wii U version of the much-anticipated Assassin’s Creed 3 will be $59.99, the same price as the Xbox 360 and Ps3 versions. Could this mean the blockbuster games will be the same price on the Wii U as other consoles? That’s what it seems, but time will tell.

Nintendo Direct Pre E3 2012 Impressions

By Thomas Read

Just a few hours ago, Nintendo finished their Pre E3 Conference, offering some new details and clarification on the Wii U. Some interesting and innovative new features and details were announced for the tablet controller, now named the “Wii U Game Pad.”

Before and After

Iwata stated that the Game Pad could also be used as a “social window” to communicate with other players independent of the system’s activity. I’m anticipating a Facebook channel on the Wii U. The camera can be used in a webcam-type experience, allowing players to see and talk to each other using the Game Pads. This is a cool feature that we’ll hopefully get more details on. For example, can more than two people have a conversation with their cameras as once? Can you chat while in-game? Could you see someone on your controller while you play a co-op game online with them? Could the Wii U use the image of the person you’re chatting with as a live in-game graphic?

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Wind Waker Retro Opinion

Written by Nathan Love

The Legend of Zelda: Wind Waker is the dark horse of the Zelda console family. If the recent Zelda games were presidents, Ocarina of Time would be George Washington, Twilight Princess would be the evil twin of George Washington, and Wind Waker would be like, say, Zachary Taylor. Sure, Wind Waker is oft-maligned by fans, but it held the Union together against Southern separatists by force. Wait, no, I mean, it was a creative and inventive Zelda game at a time (one could argue that still continues today) when Nintendo realized it could make a whole lot of money by capitalizing on its legacies.

Everyone knows Wind Waker gets a lot of hate. Before it even came out, when screen caps were released, fans began mocking referring to it as “Cel-da” and “That damn cartoon Link crap”. People were hungering for the epic sequel to Ocarina of Time that Majora’s Mask came so tantalizingly close to offering, and Wind Waker definitely did not provide that. It was Twilight Princess, three years later, that would give the fandom what it had been clamoring for, and bafflingly enough, would be a far less interesting game than Wind Waker.

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Super Mario World Speed Run

Today we’ve got a speed run of Super Mario World for the Super Nintendo. While it’s not a perfect speed run, it’s still the best I’ve done to date. We hope you enjoy watching it as much as I enjoyed playing it.

-Thomas Read

Super Mario Galaxy 2 Review

Written by Thomas Read

Mario is the best-selling and longest-lived video game series of all time. It arguably brought video games back to life in the 80s. The games are successful for this reason: It’s a solid formula that is generally improved upon every time a new game is released. Super Mario Galaxy 2 is no exception to this trend. With loads of new features and a new world (galaxy) to explore, this game is masterfully produced and simply good entertainment.

To be honest, when I first started Mario Galaxy 2, I wasn’t sure how to feel about it. Super Mario is one of my favourite game series, so I was hesitant to get too excited about this innovative new addition. My favourite game of all time is Super Mario World for the Super Nintendo, so when I started seeing all the new features Galaxy 2 had to offer, I must admit I felt a little overwhelmed, like the purity of the Mario formula had been tainted somehow. I can confidently say now that those feelings have passed, and I’ve grown to enjoy nearly every new addition that Galaxy 2 brings to the series.

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Majora’s Mask: Not Ocarina of Time 2

(Retro Opinion, Game Released 2000)

Written by Thomas Read

It’s no secret that most people prefer Ocarina of Time to Majora’s Mask. Whether it was the more straightforward progression, greater length of dungeons and gameplay, or simply the fact that it came out first, Majora’s Mask has long been considered a cheap knock-off Ocarina of Time. While I personally do agree that Ocarina of Time is the better game, I’d like to take a moment to point out that Majora’s Mask does not get the credit it deserves.

Anyone who’s played Ocarina of Time (Hopefully that includes you) can instantly tell the similarities between Ocarina and Majora. They run on the same engine and the layout, physics, and controls are all the same. To put it simply, they handle the exact same way. The only difference between the two, therefore, is the situation Link finds himself in. It’s the same Link behaving in the same way with almost all of his inventory taken from Ocarina, but in a different place and with different dungeons and enemies.

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Star Fox 64 3D Review

Written by Nathan Love

Star Fox 64 was one of the most classic and fondly-remembered games of its generation. At the time, it was praised by critics and gamers alike for its fast-action gameplay, eye-popping visuals, and complex gameplay paths, and it is still well-known today. Even if you’ve never played Star Fox 64, you know of it if you’ve ever been on the internet- it is, of course, the origin of the memetic phrase “Do a barrel roll!” Naturally, the legacy of this classic arcade-style game was motivation for yet another Nintendo 64 rework on the Nintendo 3DS. So how did Nintendo do?

Well, to start, the game is clearly another masterful rework. Nintendo poured a lot of resources into making sure that this remake is faithful to the original and they passed my nostalgia test with flying colors. The same fast-paced rail-shooting that kept me up late at night as a kid playing levels over and over to improve my score in the original remains untouched, particularly if you select N64 Mode. (The other mode is 3DS mode, which adjusts the gameplay for the Circle Pad and motion controls, and is also very well done.) The controls in both modes are responsive and intuitive, and the Circle Pad and other 3DS controls are a welcome improvement over the nightmarish N64 controller. The game gives you the option to set the button configuration to the original N64 layout or to use the new 3DS “intuitive” layout. I found myself unable to play with the new layout, but gamers who have not spent hours playing the original will not face the same difficulty.

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