Tag Archives: LittleBigPlanet

Gamescom 2012: PS Vita is Still Alive and Well

Written by Micah Messer

PS Vita launched in North America about 6 months back with a pretty solid software launch lineup. Since that launch date, however, we haven’t gotten much of anything in terms of new games. Vita has also suffered from poor hardware sales, probably due to lack of games. The problem is, who is gonna want to develop games for a platform that has poor hardware sales? It’s a vicious cycle, and one that the Vita has been stuck in for nearly 6 months.

Everybody thought that this year’s E3 was gonna be Sony’s chance to talk about what they’re doing to improve upon Vita’s sales and software lineup. However, the Vita seemed like more of an afterthought at the show. Other than showing a new game or two and announcing a new bundle, the Vita was almost completely ignored. Thankfully, Sony heard our concerns. At their Gamecom 2012 press conference, PS Vita was the star of the show.

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LittleBigPlanet Review

Written by Nathan Love

LittleBigPlanet is one of the core exclusive franchises for the PlayStation 3, and it doesn’t take much brainpower to figure out why. Announced back in 2007 with a release date of October 2008, LittleBigPlanet has since garnered nearly universal acclaim among the gaming community and critics alike, as well as selling nearly four and a half million copies worldwide. Described as one of the PS3’s “killer apps”, LittleBigPlanet is a fun, quirky, and gorgeous puzzle-platformer and creative tool that appeals to a wide variety of casual and hardcore gamers alike.

Right off the bat, the tutorials (narrated by the illustrious Stephen Fry) set the tone for the rest of the game. Your character, an adorable little Sackperson, can jump, push and pull objects, and animate in a variety of endearing and hilarious ways. The level design is, at heart, fairly standard puzzle-platforming fare; you must navigate your character from point A to point B, with various obstacles to avoid and overcome in your way. There are points to collect, harrowing jumps to be had, checkpoints after major struggles, and a goal at the end of every level- in every way, it is the very model of the genre.

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