Tag Archives: game review

Tales From Space: Mutant Blobs Attack Review

Written by Micah Messer

While Drinkbox studios is hard at work on their next title, Guacamelee, I thought I’d take the time to review their previous PS Vita game, Tales From Space: Mutant Blobs Attack! I’m just gonna come out and say that if you own a Vita, Mutant Blobs Attack is a must buy. One part Katamari, and two parts platformer, this game has you rolling around as a mutant blob, completing puzzles, clearing obstacles and eating everything in sight. Its biggest downside is the length of the game, which sits at no more than 4 hours on your first playthrough, but the price is set at a reasonable $7.99

Yes.. that box does say Hipster Juice.

Read more of this post

Amnesia: The Dark Descent Review

Written by Micah Messer

I don’t play a lot of horror games, but Amnesia: The Dark Descent is, far and away, the scariest game I have ever played. It’s not hard to tell that true survival-horror games are hard to come by these days. After this year’s E3, which showed off Resident Evil 6’s explosion tsunami and some of Dead Space 3’s more action-centric gameplay, triple A survival-horror games seem to be on their way out. So what is a true survival-horror enthusiast supposed to do? Well, you can turn to a small indie developer named Frictional Games. Amnesia focuses so much on scaring the crap out of you and immersing you in its world that, for better or worse, there’s little else to the game at all.

The story here is actually pretty decent and well told. You play as Daniel, a man who wakes up on the floor of a room in the absurdly creepy Castle Brennenburg, with no memory of past events. The story revolves heavily on you recovering your memories, usually through notes written by your past-self, or conversations that come back to you after visiting certain areas. As I said, the story is pretty well told, albeit somewhat reliant on you finding and reading the majority of the notes scattered throughout the castle. But as long as you’re opening drawers and searching desks (which you’re going to want to be doing anyway) you’ll find enough of them to keep you in the loop.

Get used to this level of vision.

Read more of this post

Diablo 3 Review

Written by Nathan Love and Micah Messer

Every Blizzard release is one of the most hotly-anticipated games of the year, and Diablo III certainly was no exception. Blizzard didn’t even need to promise a lot for the expectations of gamers worldwide to be through the roof- the teasers, trailers, and beta leaks were more than enough to whet the appetites of Diablo fans and new players alike. We here at IPGR simply couldn’t wait to see what kind of pointer-finger-tiring fun we could get into- and it turns out, it’s quite a bit.

The gameplay is no surprise to anyone who played Diablo II (or, realistically, even Torchlight, or other point-and-click action RPGs). You click to move your character around, you have a variety of spells and abilities at your disposal based on your class that you can bind to your mouse buttons and keyboard, and you use them against vast hordes of monsters to turn them into delicious monster jelly. Monsters drop gold and loot, you equip what you like, disenchant what you don’t, craft more loot, kill more monsters, lather, rinse, and repeat ad nauseam. Diablo III is, like its fellows in the genre and its previous installments, not much more than a loot grinder at its core, but there’s still quite a bit of fun to be had reducing thousands of demons to a fine red paste. Read more of this post

Escape Plan Review

Written by Micah Messer

Playstation Vita launched with a pretty fantastic lineup, consisting of over 20 physical and downloadable titles. Escape Plan, made by some of the minds behind the PSN title, Fat Princess, is definitely one of the most promising games among that group. A puzzler that makes full use of the Vita’s front and back touch pads to the extent that buttons aren’t used at all. It takes a bit to get used to, but this game is well worth it. Its presentation is undeniably unique and filled with charm, and the game itself is a joy to play. Oh, and it’s only $15 on the PSN.

The best way to describe Escape Plan’s appearance would be to say it’s a mixture of Limbo and LittleBigPlanet. Limbo, for its eerie, black and white tone– LBP for its fun, light-hearted main characters, Lil and Laarg. In addition to Escape Plan’s excellent visual style, it also has fantastic sound design. The game features a classical score including the likes of In the Hall of the Mountain King, and Mozart’s Rondo Alla Turca. There’s also some jazzy tunes thrown in that fit the black and white art style perfectly. The game also uses the classic laugh, gasp and clap tracks as if there were a live studio audience watching Lil and Laarg stumble their way through Bakuki’s Lair.

I’ll bet you can guess who’s who.

Read more of this post

Uncharted: Golden Abyss Review

Written by Micah Messer

I never thought I’d see the day when an Uncharted game was released without the Playstation powerhouse developer, Naughty Dog, being the folks behind it. Well, that day has come. I went into Uncharted: Golden Abyss knowing full well that it just wouldn’t be able to compete with Naughty Dog’s level of polish. I was terrified that the new developer, Sony Bend, would tarnish the Uncharted name. However, I was pleasantly surprised. Although Uncharted: Golden Abyss doesn’t  keep up with the console titles, Sony Bend does a respectable job of bringing Nathan Drake over to a portable system.

You just couldn’t have an Uncharted game without Nolan North as Nathan Drake. Most of the other key points to the Uncharted experience are here as well, so you can expect top-notch voice acting, entertaining characters, cut scenes recorded through motion capture, clever dialogue and beautiful graphics. Speaking of graphics, holy shit! This game looks absolutely incredible. Notice that I didn’t say “for a handheld game.” No, this game just looks great, period.



Don’t mind if I do.

Read more of this post

Batman: Arkham City Review

Written by Micah Messer

Back in August 2009, comic book fans everywhere rejoiced. Batman: Arkham Asylum was released, and Batman fans finally had a high quality game that accurately portrayed the Dark Knight in all his glory. It was fun, innovative, and if you were a pre-existing batman fan, it was a dream come true. Many called Batman: Arkham Asylum the greatest comic book game to  be released thus far. With Arkham Asylum being the critically acclaimed success that it was, naturally a sequel was immanent. Rocksteady games attempts to recreate their success with yet another adventure in the Batman universe.

The premise of Arkham City is a serious head scratcher.Quincy Sharp, former warden of Arkham Asylum, is now the mayor of Gotham City. Now, old Sharpy thought it would be a good idea to move all of the inmates from Arkham Aslyum and Blackgate Prison into a blocked-off area right in the middle of Gotham, and call it Arkham City. Brilliant plan, right? Sharp hands the reigns of this train wreck of an idea over to Dr. Hugo Strange. Bruce Wayne actually ends up getting arrested and thrown into Arkham City, thus starting another “I can’t leave Arkham until I find out what’s happening” adventure. The rest of the game’s story is actually pretty good, but the way that you’re eased into it is kind of silly, as the idea of an “Arkham City” is very obviously a fucking stupid one.


“Who’s shit idea was this?”
Read more of this post

Assassin’s Creed: Revelations Review

Written by Patrick Maginnis

Running at full-speed, I leap off a building, extend my hook-blade and catch myself on the ledge in front of me. I drop down to the ledge below and break my hip.

Welcome to Assassin’s Creed: Revelations, Ezio Auditore da Firenze’s final story, which in my opinion, is about goddamn time. I love the Italian Renaissance, but the setting has gotten a little old, and so has Ezio. The game takes place in 1511, meaning that Ezio is 52 years old. As much fun as the game is, it’s sometimes hard to feel like a badass when your avatar is well past middle aged.

Try not to look so serious, bro.

Read more of this post

Wind Waker Retro Opinion

Written by Nathan Love

The Legend of Zelda: Wind Waker is the dark horse of the Zelda console family. If the recent Zelda games were presidents, Ocarina of Time would be George Washington, Twilight Princess would be the evil twin of George Washington, and Wind Waker would be like, say, Zachary Taylor. Sure, Wind Waker is oft-maligned by fans, but it held the Union together against Southern separatists by force. Wait, no, I mean, it was a creative and inventive Zelda game at a time (one could argue that still continues today) when Nintendo realized it could make a whole lot of money by capitalizing on its legacies.

Everyone knows Wind Waker gets a lot of hate. Before it even came out, when screen caps were released, fans began mocking referring to it as “Cel-da” and “That damn cartoon Link crap”. People were hungering for the epic sequel to Ocarina of Time that Majora’s Mask came so tantalizingly close to offering, and Wind Waker definitely did not provide that. It was Twilight Princess, three years later, that would give the fandom what it had been clamoring for, and bafflingly enough, would be a far less interesting game than Wind Waker.

Read more of this post

Uncharted 3: Drake’s Deception Review

Written by Micah Messer
 
It’s quite difficult to accurately describe in words how good this game actually is, but I’ll do my very best. BUY THIS GAME!
Playstation game developer Naughty Dog has dug itself into quite the hole with their critically and commercially successful Uncharted series. Uncharted and Playstation 3 pretty much go hand and hand; If you buy a PS3, you’re gonna get Uncharted. The game’s sequel, Uncharted 2, has also received dozens and dozens of perfect scores and game of the year awards. Because of this, everybody’s expectations (including my own) for the next installment in the series were through the roof. I’m very happy to say that Uncharted 3: Drake’s Deception delivers in almost every way possible. It’s an absolutely fantastic experience that simply must be played by anyone who owns a PS3. It’s really no surprise though. Naughty Dog’s developers are some of the most talented in the business.

The graphics of Uncharted 3 are absolutely mind-blowing. It’s by far the best looking game on the console to date. Naughty Dog should be commemorated for the amount of detail shoved into this game. Nathan Drake, (the game’s protagonist) reacts exactly how you would expect a human to react in any given situation. His animations are absolutely top-notch. If you walk around a corner, he puts his hand on the wall and drags it across. If you come near fire, he will shield is face from the light. The game exudes polish. While the story might not be as tight as the yarn spun in Uncharted 2, the locations that it takes you to are much more impressive; Yemen, London, Syria, and France to name a few.

Well, guess I better start walking…

Read more of this post

Ratchet & Clank All 4 One Review


Written by Micah Messer

Sorry for the delay folks, I was distracted by Orcs Must Die and Infamous: Festival of Blood. Bastards! In any case, here’s the review for Ratchet and Clank All 4 One!

Insomniac has been very busy recently. With the freshly released Resistance 3, and the still-in development Overstrike; perhaps the title getting the least amount of attention is Ratchet and Clank All 4 One. The long-running Sony-exclusive series has been around for almost ten years now. That’s right, your favorite Lombax and sentient robot duo have appeared in over ten different titles over that amount of time. Seven of them being official releases developed by Insomniac themselves for Sony’s home consoles (PS2/PS3), with Ratchet and Clank All 4 One marking number eight for that group. The Ratchet and Clank series has always been a blast; but after that many games, it’s understandable that the formula could start to become a bit stale. Insomniac attempts to mix it up a bit by adding 4 player co-op into the series for the first time in All 4 One. We’ve seen co-op before in Ratchet: Deadlocked, but not like this.

I’m a big Ratchet fan. I’ve played all of the official Insomniac releases to completion except A Crack in Time(which I hear is great.) I was very sceptical watching gameplay previews for All 4 One throughout it’s development, but also fairly intrigued to see how well they’d pull off 4 player co-op gameplay. I’m pleased to report that Insomniac has done a great job of implementing co-op into the Ratchet and Clank series, though the formula had to be tweaked a bit to do so. Things like the new shared camera angle make for some chaotic fights where you can lose track of your character at times. While it’s not the deepest experience ever, you’re definitely not wasting your money buying it. It can be a hell of a lot of fun, especially with friends.

Read more of this post