Monthly Archives: June 2012
Rubick, The Grand Magus, is one of the funniest heroes to be added to the Dota 2 beta so far, so I decided to make a montage of some of my experiences with him. His ultimate allows him to steal the last spell cast by the target hero. So, as you can imagine, hilarity ensues. Enjoy!
In response to the fan outrage at the ending of the acclaimed Mass Effect trilogy, Bioware released Mass Effect 3: Extended Cut today. You can expect our thoughts on this potential “fix” of the ending of this remarkable series within the next few days.
Written by Micah Messer
I don’t play a lot of horror games, but Amnesia: The Dark Descent is, far and away, the scariest game I have ever played. It’s not hard to tell that true survival-horror games are hard to come by these days. After this year’s E3, which showed off Resident Evil 6’s explosion tsunami and some of Dead Space 3’s more action-centric gameplay, triple A survival-horror games seem to be on their way out. So what is a true survival-horror enthusiast supposed to do? Well, you can turn to a small indie developer named Frictional Games. Amnesia focuses so much on scaring the crap out of you and immersing you in its world that, for better or worse, there’s little else to the game at all.
The story here is actually pretty decent and well told. You play as Daniel, a man who wakes up on the floor of a room in the absurdly creepy Castle Brennenburg, with no memory of past events. The story revolves heavily on you recovering your memories, usually through notes written by your past-self, or conversations that come back to you after visiting certain areas. As I said, the story is pretty well told, albeit somewhat reliant on you finding and reading the majority of the notes scattered throughout the castle. But as long as you’re opening drawers and searching desks (which you’re going to want to be doing anyway) you’ll find enough of them to keep you in the loop.
Get used to this level of vision.
In exciting news, Nintendo has announced a super sized 3DS system to be released this year, on August 19th. It will retail for a mere $30 more than the regular sized 3DS, at the price of $199.99. The screens will be 90% bigger, making your 3D experience even more immersive and impressive.
Written by Nathan Love and Micah Messer
Every Blizzard release is one of the most hotly-anticipated games of the year, and Diablo III certainly was no exception. Blizzard didn’t even need to promise a lot for the expectations of gamers worldwide to be through the roof- the teasers, trailers, and beta leaks were more than enough to whet the appetites of Diablo fans and new players alike. We here at IPGR simply couldn’t wait to see what kind of pointer-finger-tiring fun we could get into- and it turns out, it’s quite a bit.
The gameplay is no surprise to anyone who played Diablo II (or, realistically, even Torchlight, or other point-and-click action RPGs). You click to move your character around, you have a variety of spells and abilities at your disposal based on your class that you can bind to your mouse buttons and keyboard, and you use them against vast hordes of monsters to turn them into delicious monster jelly. Monsters drop gold and loot, you equip what you like, disenchant what you don’t, craft more loot, kill more monsters, lather, rinse, and repeat ad nauseam. Diablo III is, like its fellows in the genre and its previous installments, not much more than a loot grinder at its core, but there’s still quite a bit of fun to be had reducing thousands of demons to a fine red paste. Read more of this post
Written by Micah Messer
Playstation Vita launched with a pretty fantastic lineup, consisting of over 20 physical and downloadable titles. Escape Plan, made by some of the minds behind the PSN title, Fat Princess, is definitely one of the most promising games among that group. A puzzler that makes full use of the Vita’s front and back touch pads to the extent that buttons aren’t used at all. It takes a bit to get used to, but this game is well worth it. Its presentation is undeniably unique and filled with charm, and the game itself is a joy to play. Oh, and it’s only $15 on the PSN.
The best way to describe Escape Plan’s appearance would be to say it’s a mixture of Limbo and LittleBigPlanet. Limbo, for its eerie, black and white tone– LBP for its fun, light-hearted main characters, Lil and Laarg. In addition to Escape Plan’s excellent visual style, it also has fantastic sound design. The game features a classical score including the likes of In the Hall of the Mountain King, and Mozart’s Rondo Alla Turca. There’s also some jazzy tunes thrown in that fit the black and white art style perfectly. The game also uses the classic laugh, gasp and clap tracks as if there were a live studio audience watching Lil and Laarg stumble their way through Bakuki’s Lair.
I’ll bet you can guess who’s who.
Written by Thomas Read
Donkey Kong is one of the best-known video game characters of all time, but the last few generations of consoles have been a strange experience for the ape. The original arcade game Donkey Kong is one of the major success stories of early gaming, and predates even Mario Bros. The Donkey Kong series became truly adored for its series of Donkey Kong Country games on the Super Nintendo, and with the release of the Nintendo 64 came the outstanding DK64 3 years later. After some oddball rhythm games on the Gamecube we finally saw another platforming DK game, more than a decade after DK64.
And boy, does it ever.
Donkey Kong Country Returns has the perfect name, as that’s exactly what it feels like. Retro Studios (Makers of the renowned Metroid Prime series) has done an excellent job of capturing the overall feel of Donkey Kong Country while still managing to make it new and fresh in many ways. Most of the elements that appeared in DKC return, like Diddy Kong, the dreaded minecart levels, Rambi the Rhino, collectible KONG letters in every level, and much more.
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Here at IPGR, we watched E3 with the glee of children in a candy shop. Every year, new games and systems are shown off, the Internet is abuzz with video game talk, and people get very excited for the coming months. However, this year, our overall elation at new public video game announcements was punctuated with disappointment at the abundance of sequel announcements and general lack of focus on gaming. It certainly wasn’t all bad, though, and in fact, we’re very excited for some of the upcoming games! It’s no secret that some games and companies “win” E3, so without further ado, here are our winners in various categories:
According to a well-known game retailer, Avengers: Battle for Earth, Your Shape 2013 and Sports Connections will all be priced at $49.99 on the Wii U. However, the Wii U version of the much-anticipated Assassin’s Creed 3 will be $59.99, the same price as the Xbox 360 and Ps3 versions. Could this mean the blockbuster games will be the same price on the Wii U as other consoles? That’s what it seems, but time will tell.
By Thomas Read
Just a few hours ago, Nintendo finished their Pre E3 Conference, offering some new details and clarification on the Wii U. Some interesting and innovative new features and details were announced for the tablet controller, now named the “Wii U Game Pad.”
Before and After
Iwata stated that the Game Pad could also be used as a “social window” to communicate with other players independent of the system’s activity. I’m anticipating a Facebook channel on the Wii U. The camera can be used in a webcam-type experience, allowing players to see and talk to each other using the Game Pads. This is a cool feature that we’ll hopefully get more details on. For example, can more than two people have a conversation with their cameras as once? Can you chat while in-game? Could you see someone on your controller while you play a co-op game online with them? Could the Wii U use the image of the person you’re chatting with as a live in-game graphic?